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A Wearable Interface for Ubiquitous Gaming { Wed, 17 Dec 2008, 14h30 } By: Tiago Martins [ show info ] As computers blend themselves into our daily environment, digital games also move to colonize the new, ubiquitous paradigm of computation and may in this way manifest potentially through anything, anywhere. New forms of playful interaction are propitiated by such a novel form of play and so it is increasingly necessary research user interfaces which are able to offer the many affordances of pervasive play. In designing novel interfaces for mobile environments, wearability becomes an option. This talk will present a wearable interface for ubiquitous gaming, consisting of a bracer embedded with sensors which allow identification of tagged objects held by the user and gestures she performs. We shall discuss it's conception and implementation as well as user feedback obtained during an example application - an interactive storytelling application using manipulation of real objects. |