- If You Can Feel It, You Can Share It! A System for Sharing Emotions During Live Sports Broadcasts
@ Proceedings of ACE 2014 - 2014 - From the Lab to the World: Studying Real-time Second Screen Interaction with Live Sports
@ Proceedings of ACE 2014 - 2014 - Bet without Looking: Studying Eyes-Free Interaction During Live Sports
@ Proceedings of HCII 2014 - 2014 - eVision: A Mobile Game to Improve Environmental Awareness
@ Proceedings of ACE 2013 - 2013 - Enhancing Remote Live Sports Experiences through an Eyes-free Interaction
@ Proceedings of MobileHCI 2013 - 2013 - An Event-Driven Workflow Framework to Develop Context- Aware Mobile Applications
@ Proceedings of MUM2012 - December, 2012 - Applaud Having Fun: A Mobile Game to Cheer your Favourite Sports Team
@ Proceedings of ACE 2012 - November, 2012 - When Away Applaud Anyway
@ Proceedings of ACE 2012 - November, 2012 - Changing Environmental Behaviors through Smartphone-based Augmented Experiences
@ Proceedings of ACE 2012 - November, 2012 - LEY!: Persuasive Pervasive Gaming on Domestic Energy Consumption-Awareness
@ Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE'11 - incorporating DIMEA'11) - November, 2011 - A location-based multiplayer mobile game to encourage pro-environmental behaviours
@ Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (incorporating DIMEA 2011) - November, 2011 - Building mobile context-aware applications for leisure and entertainment
@ Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (incorporating DIMEA 2011) - November, 2011 - Testing the Usability of a Platform for Rapid Development of Mobile Context-Aware Applications
@ Proceedings of the 13th IFIP Conference on Human-Computer Interaction - September, 2011 - Rapid Development of Mobile Context-aware Applications with IVO
@ Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (incorporating DIMEA 2011) - 2011 - A Framework to Develop Persuasive Smart Environments
@ Ambient Intelligence - Proceeding of AMI 2009 - 2009 - Smart Bins: An Educational Game to Encourage Recycling Activities
@ Proceedings of IADIS International Conference Interfaces and Human Computer Interaction (IHCI 2009) - 2009 - InStory: a system for mobile information access, storytelling and gaming activities in physical spaces
@ ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology - June, 2005 - Narrativas Interactivas em Dispositivos Móveis
@ Proceedings of Artech 2005 - 2º Workshop Luso-Galaico de Artes Digitais - 2005 - BPoSS - A Bluetooth Positioning System
@ Proc. of IST Mobile & Wireless Communications Summit 2004 - 2004 - A Multi-User Mobile System to Visualize Environmental Processes
@ Proc. of GeoInformatics 2004 - 2004 - Mobile Augmented Reality for Environmental Management (MARE)
@ EUROGRAPHICS 2003 - September, 2003 - A Flexible Augmented Reality Architecture Applied to Environmental Management
@ Proc. of SPIE-IS&T 15th Annual Symposium Electronic Imaging Science and Technology, The Engineering Reality of Virtual Reality - 2003 - Augmenting Reality with Geo-Referenced Information for Environmental Management
@ Proceedings of the ACM Geographical Information Systems Conference - November, 2002 - Multidimensional Visualisation Tools in Coastal Zone Management
@ Proceedings of JEC-GI 1997 - 1997 - Traveller’s On-Line Information System - TOI: Information System and Location Modules
@ Geographical Information ’97 - From Research to Application Through Cooperation - 1997 - Bringing Ubiquitous Computing into Geo-referenced Information Systems
@ Geographical Information - From Research to Application Through Cooperation - 1996
|